Social Psychology Network

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Jeffrey H. Goldstein

Jeffrey H. Goldstein

  • Media Contact

My main area of interest is applied media research, in particular the use of play, popular entertainment (especially video games) for education, health, and science. Research projects have been conducted in schools, business offices, hospitals, and cinemas. Co-founder with Brian Sutton-Smith and Jorn Steenhold of the International Toy Research Association. Editorial board of Humor: International Journal of Humor Research and Internatonal Journal of Early Childhood Education. Brio Prize 2001.

Primary Interests:

  • Aggression, Conflict, Peace
  • Applied Social Psychology
  • Communication, Language
  • Health Psychology

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Journal Articles:

  • Goldstein, J. (1999). The attractions of violent entertainment. Media Psychology, 1, 271-282.
  • Goldstein, J. (1997). Videogames and the elderly. Social Behavior and Personality, 25, 345-352. (with Lara Cajko, et al).
  • Goldstein, J. (1993). Humor and comedy in mass media. Medien Psychologie, 5, 246-256.

Other Publications:

  • (2013). Technology and play. Encyclopedia of Play Science. Scholarpedia. Stuart Brown & Megan Tulac, editors. doi:10.4249/scholarpedia.30434
  • Goldstein, J. (1989). Theories of sport. In E. Barnouw, W. Schram, & G. Gerbner (Eds.), Encyclopedia of communication. Oxford University Press.
  • Goldstein, J. (1989). Beliefs about human aggression. In J. Groebel & R. A. Hinde (Eds.), Aggression and war: Their biological and social bases. Cambridge University Press.
  • Goldstein, J. (1992). Sex differences in aggressive play and toy preference. In K. Bjorkqvist & P. Niemela (Eds.), Of mice and women: Aspects of female aggression. Academic Press.
  • Goldstein, J. (1998). Immortal Kombat: War toys and violent video games. In J. Goldstein (Ed.), Why we watch: The attractions of violent entertainment. Oxford University Press.
  • Goldstein, J. (2005). Why do people watch horror films? McGraw-Hill Encyclopedia of Science & Technology online.
  • Goldstein, J. (2005). Violent video games. In J. Raessens & J. Goldstein (Eds.), Handbook of computer game studies. MIT Press.
  • Goldstein, J. (2011). Technology and play. In A. Pellegrini (Ed.), Oxford Handbook of the Development of Play. Oxford University Press.

Courses Taught:

  • Media Psychology

Jeffrey H. Goldstein
Faculty of Humanities
Utrecht University
Janskerkhof 13
3512 BL Utrecht
The Netherlands

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