Social Psychology Network

Maintained by Scott Plous, Wesleyan University

Jeffrey H. Goldstein

Jeffrey H. Goldstein

  • Media Contact

My main area of interest is applied media research, in particular the use of play, popular entertainment (especially video games) for education, health, and science. Research projects have been conducted in schools, business offices, hospitals, and cinemas. Co-founder with Brian Sutton-Smith and Jorn Steenhold of the International Toy Research Association. Editorial board of Humor: International Journal of Humor Research and Internatonal Journal of Early Childhood Education. Brio Prize 2001.

Primary Interests:

  • Aggression, Conflict, Peace
  • Applied Social Psychology
  • Communication, Language
  • Health Psychology
  • Life Satisfaction, Well-Being

Note from the Network: The holder of this profile has certified having all necessary rights, licenses, and authorization to post the files listed below. Visitors are welcome to copy or use any files for noncommercial or journalistic purposes provided they credit the profile holder and cite this page as the source.

Image Gallery


Journal Articles:

  • Goldstein, J. (1999). The attractions of violent entertainment. Media Psychology, 1, 271-282.
  • Goldstein, J. (1997). Videogames and the elderly. Social Behavior and Personality, 25, 345-352. (with Lara Cajko, et al).
  • Goldstein, J. (1993). Humor and comedy in mass media. Medien Psychologie, 5, 246-256.

Other Publications:

  • Goldstein, J. (2015). Applied entertainment: Positive uses of entertainment media. In R. Nakatsu, M. Rauterberg & P. Ciancarini (eds.), Handbook of digital games and entertainment technologies. Singapore: Springer. DOI 10.1007/978-981-4560-52-8_9-1 ISBN 978-981-4560-49-8
  • Goldstein, J. (2014). Toys. In Heather Montgomery (ed.), Oxford Bibliographies in Childhood Studies. Oxford University Press. DOI: 10.1093/OBO/9780199791231-0133
  • Goldstein, J. (2013). Technology and play. Encyclopedia of Play Science. Scholarpedia. Stuart Brown & Megan Tulac, editors. doi:10.4249/scholarpedia.30434
  • Goldstein, J. (2011). Technology and play. In A. Pellegrini (Ed.), Oxford Handbook of the Development of Play. Oxford University Press.
  • Goldstein, J. (2005). Violent video games. In J. Raessens & J. Goldstein (Eds.), Handbook of computer game studies. MIT Press.
  • Goldstein, J. (2005). Why do people watch horror films? McGraw-Hill Encyclopedia of Science & Technology online.
  • Goldstein, J. (1998). Immortal Kombat: War toys and violent video games. In J. Goldstein (Ed.), Why we watch: The attractions of violent entertainment. Oxford University Press.
  • Goldstein, J. (1992). Sex differences in aggressive play and toy preference. In K. Bjorkqvist & P. Niemela (Eds.), Of mice and women: Aspects of female aggression. Academic Press.
  • Goldstein, J. (1989). Beliefs about human aggression. In J. Groebel & R. A. Hinde (Eds.), Aggression and war: Their biological and social bases. Cambridge University Press.
  • Goldstein, J. (1989). Theories of sport. In E. Barnouw, W. Schram, & G. Gerbner (Eds.), Encyclopedia of communication. Oxford University Press.

Courses Taught:

  • Media Psychology

Jeffrey H. Goldstein
Faculty of Humanities
Utrecht University
Muntstraat 2a
3512 EV Utrecht
The Netherlands

Send a message to Jeffrey H. Goldstein

Note: You will be emailed a copy of your message.

Psychology Headlines

From Around the World

News Feed (35,797 subscribers)