My main area of interest is applied media research, in particular the use of play, popular entertainment (especially video games) for education, health, and science. Research projects have been conducted in schools, business offices, hospitals, and cinemas. Co-founder with Brian Sutton-Smith and Jorn Steenhold of the International Toy Research Association. Editorial board of Humor: International Journal of Humor Research and Internatonal Journal of Early Childhood Education. Brio Prize 2001.
- Aggression, Conflict, Peace
- Applied Social Psychology
- Communication, Language
- Health Psychology
- Life Satisfaction, Well-Being
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- Goldstein, J. (2005). Handbook of computer game studies. Cambridge, MA: MIT Press. (with J. Raessens)
- Goldstein, J. (2005). Toys, games, and media. Hillsdale, NJ: Lawrence Erlbaum Associates. (with D. Buckingham & G. Brougere)
- Goldstein, J. (1998). Why we watch: The attractions of violent entertainment. Oxford University Press.
- Goldstein, J. (1994). Toys, play, and child development. New York: Cambridge University Press.
- Goldstein, J. H. (1972). The psychology of humor. Academic Press. (with Paul E. McGhee).
- Goldstein, J. (1999). The attractions of violent entertainment. Media Psychology, 1, 271-282.
- Goldstein, J. (1997). Videogames and the elderly. Social Behavior and Personality, 25, 345-352. (with Lara Cajko, et al).
- Goldstein, J. (1993). Humor and comedy in mass media. Medien Psychologie, 5, 246-256.
- Goldstein, J. (2015). Applied entertainment: Positive uses of entertainment media. In R. Nakatsu, M. Rauterberg & P. Ciancarini (eds.), Handbook of digital games and entertainment technologies. Singapore: Springer. DOI 10.1007/978-981-4560-52-8_9-1 ISBN 978-981-4560-49-8
- Goldstein, J. (2014). Toys. In Heather Montgomery (ed.), Oxford Bibliographies in Childhood Studies. Oxford University Press. DOI: 10.1093/OBO/9780199791231-0133
- Goldstein, J. (2013). Technology and play. Encyclopedia of Play Science. Scholarpedia. Stuart Brown & Megan Tulac, editors. http://www.scholarpedia.org/article/Technology_and_Play doi:10.4249/scholarpedia.30434
- Goldstein, J. (2011). Technology and play. In A. Pellegrini (Ed.), Oxford Handbook of the Development of Play. Oxford University Press.
- Goldstein, J. (2005). Violent video games. In J. Raessens & J. Goldstein (Eds.), Handbook of computer game studies. MIT Press.
- Goldstein, J. (2005). Why do people watch horror films? McGraw-Hill Encyclopedia of Science & Technology online.
- Goldstein, J. (1998). Immortal Kombat: War toys and violent video games. In J. Goldstein (Ed.), Why we watch: The attractions of violent entertainment. Oxford University Press.
- Goldstein, J. (1992). Sex differences in aggressive play and toy preference. In K. Bjorkqvist & P. Niemela (Eds.), Of mice and women: Aspects of female aggression. Academic Press.
- Goldstein, J. (1989). Beliefs about human aggression. In J. Groebel & R. A. Hinde (Eds.), Aggression and war: Their biological and social bases. Cambridge University Press.
- Goldstein, J. (1989). Theories of sport. In E. Barnouw, W. Schram, & G. Gerbner (Eds.), Encyclopedia of communication. Oxford University Press.
- Media Psychology
Jeffrey H. Goldstein
Faculty of Humanities
3512 EV Utrecht
- Phone: +31 30 233 3892
- Email: J.Goldstein@planet.nl